About the skill tree

It'll probably be some time before I'll make a new demo available to the public again. The reason for it is that I'm currently working on the Skill-Tree that you can use to customize your character.
What this basically means is that you will be able to customize which skills you have and what magics and items can spawn for your during your game. This will only be available if you are not playing as a guest however (in which case you'll have about the same skills as you use now).

The idea is that you start out with a maximum amount of CP (Customization Points) that you can spend, and for each magic, item or skill you want to be able to use, you will need X amount of CP to add it to your list.
Since you won't have enough CP to spend on all the stuff, you will be forced to pick your personal favorites and develop your own play tactics. This is however more focused on the non-solo parts of the game.

You will start out with a certain number of MaxCP, but you'll be able to get more by playing the game and getting achievements within the game.
The image included in this post is of a earlier version of the in-game skill-tree editor.

Because I'll also need to implement achievements and still balance out the skill-tree, it'll be a while until the next demo will be available.