Bugfixes and Jobs/Classes

Job Select

Since I found a rather fatal bug for PCs with older hardware or Windows, I was kinda forced to rush the next version asap. Namely, the game wouldn't start by giving a dxgi.dll file not found error, and there was no way to get around this (other than having DX10+ installed). This however also means, that I had to include the current version of Jobs/Classes as well with it (as I don't have a older source to work from).
Also while I was at it, I also fixed the patcher, which would could cause a infinite loop between the patcher and the game if there was a update for the patcher. The patcher should now also be started with asking for elevated permissions when started from within the game. So you should no longer need to run the game as admin after this update to get things updated (confused yet ?)

Well, with the jobs added, I should aslo give a little big more information on them.
- Freelancer:
The first job you select is the Freelancer. This is simply the name given to the old Skill-Tree system, and it still works the same.
You spend CP (custom points) on magics, items and skills you want to be able to have in your game. Unlocking one, will usually create other things you can unlock.
For the rest, the skill-tree-editor just looks a bit prettier than before, and the auto-skill button picks slightly different skills now at higher CP-levels

The other jobs will have fixed magic, items and even skills unique to their job depending on how much CP you earned already, but cannot be further customized, most jobs have CP-maximum of 1000, skill that aren't unlocked yet, are shown in gray with the needed amount of CP behind them

- Trainee:
A All-rounder job, great for learning the game when playing against opponents, it has good defensive magics, and some offensive magics, but none that really stand out.

- Healer:
This is a good support job for multi-player, and also rather good for solo games. It lacks any real destructive power for your field, so you instead have to rely on combos to do some damage. The Healer also comes with a specialization skill, Cure Illness in this case. A specialization skill is a magic or item that isn't consumed on use, but instead is always available (if it's not on cooldown and you have enough mana for it)

- Wizard:
A All-rounder job, but unlike Trainee, it's more about destruction of things. At 1000 CP this job also learns the very destructive Meteor magic.

- Warrior:
Warrior is mainly a support job, and is rather useless in solo games. It comes however with the unique skill "Provoke". This is a taunt skill that will greatly increase the damage that comes to you from opponents. This is great for saving other team-members. At higher-level it also get the Damage-Split skill, and Sacrifice. On top of that it also has "Final Strike".
"Final Strike" is a very powerful skill, that can do a lot of damage to a opponent at the push of a button, the downside is, that it will also do a LOT of damage to yourself. Be careful not to accidentally use it.
"Sacrifice" is a magic that will pretty much inst-kill yourself, but it will bestow the "Re-Raise" effect on all your other team-members, which allows them to come back from the dead.

There are also various other jobs and skill that be unlocked with earning achievements.

Hope you enjoy the update ^_^