Server update and bugfixes
I've published a new update to the test server and game client that will add the ability to keep track of win/loss rate when playing online.
I will add something to check this at a later time, but it will keep track of it as of now.
I've also noticed that the user stats were inproperly loaded when reading a user's stats file. This resulted it all game-specific related stats to be lost or scrambled. This issue has been fixed, and your stats among your playtime should once again correct from now on.
When playing online, you will now entry a "Public Chat" lobby by default, but you will be able to matchmake from within chat channels.
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